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Ends Game: How Smart Companies Stop Selling Products and Start Delivering Value
Composer's Guide to Game Music
Unboxed: Board Game Experience and Design
Handbook of Game-Based Learning
Making Games: The Politics and Poetics of Game Creation Tools
Videogame Industry Does Not Exist: Why We Should Think Beyond Commercial Game Production
Future Gaming: Creative Interventions in Video Game Culture
Mainstreaming and Game Journalism
Playful Production Process: For Game Designers (and Everyone)
Game Wizards: The Epic Battle for Dungeons & Dragons
Well-Played Game: A Player's Philosophy
Game Design Reader: A Rules of Play Anthology
Rules of Play: Game Design Fundamentals
Persuasive Games: The Expressive Power of Videogames
Transgression in Games and Play
Half-Real: Video Games between Real Rules and Fictional Worlds
Real Games: What's Legitimate and What's Not in Contemporary Videogames
Cultural Code: Video Games and Latin America
Playing Place: Board Games, Popular Culture, Space
Handmade Pixels: Independent Video Games and the Quest for Authenticity
Strategies and Games: Theory and Practice
Optimizing Play: Why Theorycrafting Breaks Games and How to Fix It
Works of Game: On the Aesthetics of Games and Art
Winning the Right Game: How to Disrupt, Defend, and Deliver in a Changing World
How Games Move Us: Emotion by Design